htme_globalGet(name)
¶
Description¶
Returns a variable from the global sync list. See htme_globalSet for information on what these variables are. Will return undefined if variables was not stored previously by any client or the server. Make sure the player is connected or a server is running!
More information: Bonus 2 - Global Sync (Sync a pool of variables editable by all)
Example¶
var value = htme_globalGet("name")
if (is_undefined(value) {
//Nope, that wasn't set yet...
}
Arguments¶
Name | type | description |
---|---|---|
name | string | The name of the variable |
Returns¶
The saved variable (real or string) or undefined